﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using ProtoBuf;

namespace TCG
{
	/// <summary>
	/// 记录资源的ID和路径映射关系
	/// </summary>

	[ProtoBuf.ProtoContract]
	public class AssetIdPathMap
	{
		[ProtoBuf.ProtoMember (1)]
		public Dictionary<uint, string> idPathMap { get; set; }
	}
}
